![]() ![]() Having watched the devastation of the World War from afar, the reigning king accepts a concession with Saxony to avoid conflict. With the increased mass production of mechs, the Empire of Saxony now has a need and sees an opportunity to occupy Arabian land and claim its resource deposits for themselves. Its lands are populated by various tribes with complex politics. From the frying pan into the fire, commanding the flying squadron of Usonia challenges pilots and patriots alike.Īrabia is a prosperous nation, rich in trade and oil. The Usonian war effort fights its way from the arctic plains of Alaska, to the burning hot desert of Arabia - the newly introduced sub-faction of the Iron Harvest 1920+ universe. Relying heavily on their “Diesel Birds,” the Usonia faction brings American might to the Iron Harvest battlefield. The American Union of Usonia stayed out of World War I and became an economic and military powerhouse, unnoticed by Europe’s old elites. Launched to critical and commercial success in 2020, Iron Harvest is classic RTS gameplay at its very best. Tradition clashes with scientific and technological progress as Europe recovers from the brutal battles of the World War. After the unfavorable conditions of surrender in the Great War, the current mood in the Empire is bad, and proud elites and humiliated aristocrats secretly oppose the Emperor’s appeasement policies.Īt the dawn of the 20th century shortly after the end of World War I, the world is full of secrets, mysteries, opportunities and challenges. The Saxony Empire is one of the most influential countries in Europe, with powerful industry, developed cities, modern factories and a strong military tradition. Throughout its open sandbox levels you have to find your own way to reach the goals set by the dynamic story line. Your squads take cover automatically, but a simple brick wall will only offer protection against small calibers, not against mech-mounted cannons. Cover mechanics and dynamic destruction play a major role in combat. ![]() You lead hero characters, mechs, and soldiers into battle. Now, a few years after the Great War, secret forces are working towards the destabilization of Europe, determined to set the world on fire and seize control.Īfter World War 1 farmers found a plethora of unexploded ordnance, barbed wire, weapons, shrapnel and bullets while ploughing their fields. Mighty factions fight for influence, while hidden forces are working towards the destabilization of Europe, determined to set the world on fire once again. That way they can keep their money.Once mighty weapons on the battlefields of the Great War, they are now part of everyday life. Also, I'm sure they're hoping that there will be a lot of unlucky buyers that will get screwed when it comes to getting refunds. There's hundreds of millions of people that own consoles. The main reason they sell games on consoles or multiple gaming platforms is so they can reach a bigger audience which then makes them way more money. They basically lied to their backers about staying independent so it was to be expected. If you ever watched their kickstarter video you'd know that they said they wanted "your support so they could stay independent so they could come up with an uncompromised version of their game." Turns out that didn't happen even though they received 3x the original amount of money they were asking for from backers. ![]() The publishers dictate a lot of things once you accept their multi million dollar assistance. Originally posted by Blitzkrieg_HOSS:Why Consoles?īecause they got a publishing deal with Deep Silver who obviously told them what to do. I just wonder how is it possible to play a micro-intense RTS games on console. Well, RTS games are even today a niche genre so the developers/publishers try to release the games both on PC and consoles just for a bigger market (we could discuss if this is even worth the whole work, if you have the costs for the ports for XBox and/or PlayStation in mind).Īs long the games dont have crossplay (like Universe at War had, which greatly flopped due the forced use of Games for Windows Live AND the pay to use multiplayer) i dont have nowadays a problem with it when both versions are separated. In the past i had many times the same opinion that console versions are inferior to the PC versions. There were some strategy games out there for consoles (besides C&C, i remember a kinda underwhelming Age of Empires 2 port for PS2,Universe at War, some console exlusives which nobody seems to remember and Halo Wars). Just to throw it in, anybody remembers Command & Conquer 64? The version of the game which had 3d unit models and textures instead of the 2d sprites like in the PC version?
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